Language+Arts+favorites

=These documents and links/resources are from my middle school classroom teacher's collection. =







[|Citation machine]

[|Bibliography helper]

Have students cut sports articles out of the newspaper and underline powerful verbs.

[|Wordle Word Collage: FUN!]

[|100 Most Beautiful Words and more!]

[|30 books to read]



[|14 websites to make you a more intelligent person]

Quick group activities, icebreakers, discussion-starters....

[|Free Rhyming Dictionary]

[|Time-fillers;riddles]

[|Rebuses]

[|Ambiguous words with live links]

[|The Best Quotes of all times] Try writing a quote of the day on the board and have kids discuss and reflect in writing journals.



This is a borrowed strategy that works well as a review with any subject. Students work in pairs or review as a group, reading aloud the two true facts and one made-up false statement (mix them up, of course). Other students try and guess which one is not true. There's enough on one sheet to cut up slips and use in other ways: 1. High-five review 2. Inside-Outside Circle (KAGAN ideas).

PASSWORD: a fun word game for 4 players at one time, that moves along, and the whole class gets involved.
•Print off the documents, and cut up the word pairs into strips, keeping the pair of words together on one strip. Fold up the word pairs and put in a can that the players will draw out of. ( I also pull names of players from a can to mix it up a bit.) •Partners play across from each other at a table or 4 desks put together. (The rest of the class pulls up chairs in a circle around the table, and are cautioned not to whisper or talk about the clues in play.) •Players on one side of the table draw from the can, and the first player tears the pair of words paper in half, sharing the same word with the other team player beside him. The players across will both be trying to guess the same word. Take turns, giving only one word clues. (Great practice in thinking up synonyms and adjectives!!) RULES: 1. Can only give ONE word clues. (If a rule is broken, the partner cannot respond and it goes to other player.) 2. Clues given cannot contain a part of the word they're trying to guess. (For example, if the word to be guessed is FIRETRUCK, the player cannot give the clue "fire" since it's a part of the word. 3. Clues may be rhymes or opposites, however, the player is not allowed to hint that that is his strategy. 4. Players are not allowed to used gestures of any kind .(Such as, if the word is "FRECKLE", he cannot point to a freckle on his face.) 5. Same clues may be repeated that someone else has said. 6. Players who are trying to guess the word can say "pass" if they don't know what to guess. 7. If the partner guesses a part of the answer, he gets one more guess to get it exactly . (Example, the word is ROSEBUD, and the player guesses, 'ROSE'. If he still doesn't get it after the second try, the word goes to the next team.) 8. Some words will be guessed quickly, even on the first round. Others take longer. Teacher uses discretion on if the word goes too many rounds and seems impossible to get. In that case, I usually say, "If no team gets this word on one more round, you're all out and we'll draw names for 4 new players." 9. When a partner-team wins a word, the game continues, rotating the draw to the other side. (I just have a trashcan there and they throw the played word away.) The first partner-team to win 2 out of 3 words stays in the game, and a new pair of names is drawn to try and defeat the current winners. 10. Once the kids have played Password several times, they can do this independently on a rainy-day-recess, for example.